It's faster to reach the highest round than redoing it every time to reach round 200/300/etc. I would advice to add Ezelith, all the helicopters, the airplane and the ninja bottom path. If your computer can do it, I will advise to use some more good towers, but the vengeful should be enough sinceectr they're pretty slow and with less health. Then you choose a easy map like cubism or logs, place a vengeful true sun god at the start of the map, you buff it a little, and then you let it play itself for some hours reaching insane rounds like 600+ or so. You need to create a challenge with maxed life and money, and less hp possible on ceramic and bloons. And we cover which crosspath is better for the BMA. Doing a custom challenge as descripted to sodium is the best way to do it. The Bloon Master Alchemist shrinks even the strongest bloons down to reds with one simple potion. Removing the fortify from bloons will make them count as normal bloons so they don't count. In freeplay (post round 100), bloons health increases as rounds increase. Shattering sheels and bloon master alchemist are terrible towers to use to farm the sapper achievement. BMA will always one shot MOAB class bloons (other than BADs). The Bloon Master Alchemist is by far one of the. It grants special insta-shrinking potions that convert affected bloons into Red Bloons, throwing them at infinite range every 10.0s. The Bloon Master Alchemist is by far one of the biggest support kinds of Alchemist players can place. Going to round 200 on alternate bloons only gives you 20k+ fortified bloons.which isn't much compared to 5m.Is there a faster way to do it than going so much deeper in freeplay? It would take a lot of time, expecially since the people I heard did it was from years ago when the vengeful temple wasn't nerfed and could go to insane rounds.ĭo challenges count? Is there a challenge that can help? Since I already put a lot of time in this game I wouldn't want to farm for 100 hours the same map in the same ways since it would be boring, tedious, and slow. The Bloon Master Alchemist (commonly referred to as BMA) is the fifth upgrade of path 3 for the Alchemist in Bloons TD 6. In the other hand from what I see, the only way to do the sapper achievement is spamming freeplay, which I have already done multiple times. Two of them can be done just by waiting and doing minimal work. I'm trying to do the last 3 achievements in bloons (the participate to 500 races, open the daily chest for 1 year, and pop 5 milion fortified bloons). The best way to farm now is to do Alternate bloons until your computer lags.which is really slow. I think that'd probably work.Edit2: seems like this doesn't work anymore, I don't know why they needed to patch it since the sapper achievement doesn't feel fair at all. ![]() If it did become a thing, have it take like 10% of the BAD's health per potion. but honestly I don't think it's super necessary if this change goes through. There's an argument to be made about it affecting BADs. That means that a single potion now deletes half the ZOMGs of round 98, or about a quarter of the BFBs, which is a lot better. This means a single BMA insta-shrink potion can now remove up to 20 MOABs, 8 BFBs/DDTs, and 4 ZOMGs, instead of 10, 5, and 2 respectively. More Information The Bloon Master Alchemist can still affect BADs but in a different way. All players that take part on popping the target will get triple xp and money earning. I say its pierce consumption should be reworked, like so: 0-0-6 Bloon Master Alchemist-Turns any bloon, including MOABs, BFBs, ZOMGs and DDTs into reds Bloon Bounty: The alchemist puts a bounty on a bloon or blimps head. This, in essence, makes it so that BMA costs like $20k more than its actual listed price, which, of course, means it kind of has to be worth that extra $20k. There's a few reasons for this, most of which boil down to the fact BMA loses you money. ![]() Bloon Master Alchemist is the current poster child of what I used to refer to as Archmage Syndrome, wherein a tower deals enough damage to cause major problems while not being able to clean up after itself, and simultaneously not really having the damage output to really be considered a valid option.
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